- bias_x1The amount by which to grow (or shrink) the cells in the x-direction.
Default:1
C++ Type:double
Controllable:No
Description:The amount by which to grow (or shrink) the cells in the x-direction.
- bias_y1The amount by which to grow (or shrink) the cells in the y-direction.
Default:1
C++ Type:double
Controllable:No
Description:The amount by which to grow (or shrink) the cells in the y-direction.
- bias_z1The amount by which to grow (or shrink) the cells in the z-direction.
Default:1
C++ Type:double
Controllable:No
Description:The amount by which to grow (or shrink) the cells in the z-direction.
- boundary_id_offset0This offset is added to the generated boundary IDs
Default:0
C++ Type:short
Controllable:No
Description:This offset is added to the generated boundary IDs
- boundary_name_prefixIf provided, prefix the built in boundary names with this string
C++ Type:std::string
Controllable:No
Description:If provided, prefix the built in boundary names with this string
- elem_typeThe type of element from libMesh to generate (default: linear element for requested dimension)
C++ Type:MooseEnum
Controllable:No
Description:The type of element from libMesh to generate (default: linear element for requested dimension)
- extra_element_integersNames of extra element integers
C++ Type:std::vector<ExtraElementIDName>
Controllable:No
Description:Names of extra element integers
- gauss_lobatto_gridFalseGrade mesh into boundaries according to Gauss-Lobatto quadrature spacing.
Default:False
C++ Type:bool
Controllable:No
Description:Grade mesh into boundaries according to Gauss-Lobatto quadrature spacing.
- nx1Number of elements in the X direction
Default:1
C++ Type:unsigned int
Controllable:No
Description:Number of elements in the X direction
- ny1Number of elements in the Y direction
Default:1
C++ Type:unsigned int
Controllable:No
Description:Number of elements in the Y direction
- nz1Number of elements in the Z direction
Default:1
C++ Type:unsigned int
Controllable:No
Description:Number of elements in the Z direction
- show_infoFalseWhether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)
- subdomain_idsSubdomain IDs, default to all zero
C++ Type:std::vector<unsigned short>
Controllable:No
Description:Subdomain IDs, default to all zero
- xmax1Upper X Coordinate of the generated mesh
Default:1
C++ Type:double
Controllable:No
Description:Upper X Coordinate of the generated mesh
- xmin0Lower X Coordinate of the generated mesh
Default:0
C++ Type:double
Controllable:No
Description:Lower X Coordinate of the generated mesh
- ymax1Upper Y Coordinate of the generated mesh
Default:1
C++ Type:double
Controllable:No
Description:Upper Y Coordinate of the generated mesh
- ymin0Lower Y Coordinate of the generated mesh
Default:0
C++ Type:double
Controllable:No
Description:Lower Y Coordinate of the generated mesh
- zmax1Upper Z Coordinate of the generated mesh
Default:1
C++ Type:double
Controllable:No
Description:Upper Z Coordinate of the generated mesh
- zmin0Lower Z Coordinate of the generated mesh
Default:0
C++ Type:double
Controllable:No
Description:Lower Z Coordinate of the generated mesh
GeneratedMeshGenerator
Create a line, square, or cube mesh with uniformly spaced or biased elements.
Overview
The GeneratedMeshGenerator
object is the built-in mesh generation capable of creating lines, rectangles, and rectangular prisms ("boxes"). The mesh automatically creates boundaries that are logically named and numbered as follows:
In 1D, left = 0, right = 1
In 2D, bottom = 0, right = 1, top = 2, left = 3
In 3D, back = 0, bottom = 1, right = 2, top = 3, left = 4, front = 5
The length, width, and height of the domain, as well as the number of elements in each direction can be specified independently.
Input Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Controllable:No
Description:Set the enabled status of the MooseObject.
Advanced Parameters
- dimThe dimension of the mesh to be generated
C++ Type:MooseEnum
Controllable:No
Description:The dimension of the mesh to be generated