- directionThe direction of the layers.C++ Type:MooseEnum Controllable:No Description:The direction of the layers. 
- variableThe name of the variable that this object operates onC++ Type:std::vector<VariableName> Controllable:No Description:The name of the variable that this object operates on 
NearestPointLayeredIntegral
The domain is virtually divided into a number of subdomains according to the nearest points provided by users. And then the variable integral is taken over each individual subdomain separately with the ability to decompose each subdomain in layers along a particular direction. If the number of layers is larger than one, it is recommended that the interface between two layers align with the mesh.
Computes integrals of a variable storing partial sums for the specified number of intervals in a direction (x,y,z). Given a list of points this object computes the layered integral closest to each one of those points.
Input Parameters
- average_radius1When using 'average' sampling this is how the number of values both above and below the layer that will be averaged.Default:1 C++ Type:unsigned int Controllable:No Description:When using 'average' sampling this is how the number of values both above and below the layer that will be averaged. 
- axiszThe axis around which the radius is determinedDefault:z C++ Type:MooseEnum Controllable:No Description:The axis around which the radius is determined 
- blockThe list of block ids (SubdomainID) that this object will be appliedC++ Type:std::vector<SubdomainName> Controllable:No Description:The list of block ids (SubdomainID) that this object will be applied 
- boundsThe 'bounding' positions of the layers i.e.: '0, 1.2, 3.7, 4.2' will mean 3 layers between those positions.C++ Type:std::vector<double> Controllable:No Description:The 'bounding' positions of the layers i.e.: '0, 1.2, 3.7, 4.2' will mean 3 layers between those positions. 
- cumulativeFalseWhen true the value in each layer is the sum of the values up to and including that layerDefault:False C++ Type:bool Controllable:No Description:When true the value in each layer is the sum of the values up to and including that layer 
- direction_maxMaximum coordinate along 'direction' that bounds the layersC++ Type:double Controllable:No Description:Maximum coordinate along 'direction' that bounds the layers 
- direction_minMinimum coordinate along 'direction' that bounds the layersC++ Type:double Controllable:No Description:Minimum coordinate along 'direction' that bounds the layers 
- dist_normpointTo specify whether the distance is defined based on point or radiusDefault:point C++ Type:MooseEnum Controllable:No Description:To specify whether the distance is defined based on point or radius 
- execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, ALWAYS.Default:TIMESTEP_END C++ Type:ExecFlagEnum Controllable:No Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, ALWAYS. 
- layer_bounding_blockList of block ids (SubdomainID) that are used to determine the upper and lower geometric bounds for all layers. If this is not specified, the ids specified in 'block' are used for this purpose.C++ Type:std::vector<SubdomainName> Controllable:No Description:List of block ids (SubdomainID) that are used to determine the upper and lower geometric bounds for all layers. If this is not specified, the ids specified in 'block' are used for this purpose. 
- num_layersThe number of layers.C++ Type:unsigned int Controllable:No Description:The number of layers. 
- pointsComputations will be lumped into values at these points.C++ Type:std::vector<libMesh::Point> Controllable:No Description:Computations will be lumped into values at these points. 
- points_fileA filename that should be looked in for points. Each set of 3 values in that file will represent a Point. This and 'points' cannot be both supplied.C++ Type:FileName Controllable:No Description:A filename that should be looked in for points. Each set of 3 values in that file will represent a Point. This and 'points' cannot be both supplied. 
- positive_cumulative_directionTrueWhen 'cumulative' is true, whether the direction for summing the cumulative value is the positive direction or negative directionDefault:True C++ Type:bool Controllable:No Description:When 'cumulative' is true, whether the direction for summing the cumulative value is the positive direction or negative direction 
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.C++ Type:MaterialPropertyName Controllable:No Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character. 
- sample_typedirectHow to sample the layers. 'direct' means get the value of the layer the point falls in directly (or average if that layer has no value). 'interpolate' does a linear interpolation between the two closest layers. 'average' averages the two closest layers.Default:direct C++ Type:MooseEnum Controllable:No Description:How to sample the layers. 'direct' means get the value of the layer the point falls in directly (or average if that layer has no value). 'interpolate' does a linear interpolation between the two closest layers. 'average' averages the two closest layers. 
Optional Parameters
- allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).Default:False C++ Type:bool Controllable:No Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable). 
- control_tagsAdds user-defined labels for accessing object parameters via control logic.C++ Type:std::vector<std::string> Controllable:No Description:Adds user-defined labels for accessing object parameters via control logic. 
- enableTrueSet the enabled status of the MooseObject.Default:True C++ Type:bool Controllable:Yes Description:Set the enabled status of the MooseObject. 
- force_postauxFalseForces the UserObject to be executed in POSTAUXDefault:False C++ Type:bool Controllable:No Description:Forces the UserObject to be executed in POSTAUX 
- force_preauxFalseForces the UserObject to be executed in PREAUXDefault:False C++ Type:bool Controllable:No Description:Forces the UserObject to be executed in PREAUX 
- force_preicFalseForces the UserObject to be executed in PREIC during initial setupDefault:False C++ Type:bool Controllable:No Description:Forces the UserObject to be executed in PREIC during initial setup 
- implicitTrueDetermines whether this object is calculated using an implicit or explicit formDefault:True C++ Type:bool Controllable:No Description:Determines whether this object is calculated using an implicit or explicit form 
- seed0The seed for the master random number generatorDefault:0 C++ Type:unsigned int Controllable:No Description:The seed for the master random number generator 
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.Default:False C++ Type:bool Controllable:No Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.