MooseVariableBase

Base class for Moose variables. This should never be the terminal object type

The current class hierarchy for Moose variables is shown below:

Moose variable hierarchy.

MooseVariableBase is the primitive base class from which all variables inherit. It includes methods for accessing the variable finite element type and order, degress of freedom, scaling factor, name, and associated SystemBase. Two classes inherit directly from MooseVariableBase: MooseVariableFEBase and MooseVariableScalar. MooseVariableScalar represents a Moose variable that is constant over the spatial domain. It has a number of degrees of freedom equal to the order of the variable, e.g. the following variable block would declare a MooseVariableScalar with two associated degrees of freedom:


[AuxVariables]
  [aux_scalar]
    order = SECOND
    family = SCALAR
  []
[]

MooseVariableFEBase is an abstract class that encompasses all finite-element type variables; all variables that vary spatially ultimately inherit from MooseVariableFEBase. The class implements all the relevant variable methods other than those that return the actual variable solution or variable shape functions, since the return type in the latter case depends on whether the finite-element variable is scalar-valued (single-component) or vector-valued (multi-component) in nature. The existence of the MooseVariableFEBase class allows construction of containers that hold both single- and multi-component finite element variables. This is useful for instance in the Assembly class where we can abstract the coupling matrix entries or in Jacobian computing objects like Kernels when we want to fetch the numerical ID of the variable using coupled. Moreover, this design structure mirrors that of the FE design in LibMesh, where FEAbstract is an abstract base class that implements all methods independent of FE type and the class template FEGenericBase<T> implements the type dependent methods analogous to MooseVariableFE<T>.

MooseVariableFE<T> implements methods that return the variable's solution and its associated shape functions. Additionally, it contains the methods responsible for computing the variable solution at quadrature points given the degree of freedom values computed from the previous nonlinear solution. "Standard" or "traditional" finite element variables that are single-component are instantiated with the template argument Real; these hold variables of finite element families LAGRANGE, MONOMIAL, HERMITE, etc. Multi-component vector finite element variables are instantiated with the template argument RealVectorValue and currently encompass the finite element families NEDELEC_ONE and LAGRANGE_VEC. The former is useful for electromagnetic applications or for general PDEs that involve a curl operation. The latter is potentially useful for tensor mechanic or Navier-Stokes simulations where historically displacement or velocity variables have been broken up component-wise. To hide the templating of the Moose variable system from other framework code, MooseVariableFE<Real> and MooseVariableFE<RealVectorValue> have been aliased to MooseVariable and VectorMooseVariable respectively.

Finally, MooseVariableConstMonomial is a class that takes advantage of its finite element type (constant value on an element) to optimize its solution computing routines. Consequently, it overrides the computeElemValues and similar methods of MooseVariableFE<Real>.

Accessors

There are a myriad of ways to access Moose variables from user interfaces. We'll outline a few below.

Restart

Variables can be restarted/initialized from variable values in a file on disk by setting the parameter initial_from_file_var = source_var_name in the variable sub-block, where source_var_name is the name of the source variable in the file. Note that the user will also have to set parameters in the [Mesh] block in order for this to work, as described for example in the documentation of the FileMeshGenerator.

SystemBase

It's common for interface objects (Kernel objects for example) to have a _sys member. The _sys member has the following variable accessor methods which take a THREAD_ID and either a std::string variable name or unsigned variable ID as arguments:

  • getVariable: returns a reference to a MooseVariableFEBase. Useful when access to the variable finite element solution or shape functions is not needed

  • getFieldVariable: this is a templated method that takes as its template argument either Real or RealVectorValue and returns a reference to a MooseVariable or a VectorMooseVariable respectively. Useful when the user knows and needs the complete type

  • getScalarVariable: returns a reference to a MooseVariableScalar

These getter methods ultimately query different map containers in the VariableWarehouse.

SubProblem

Another common interface object member is _subproblem. _subproblem has the following accessors methods which take THREAD_ID and a std::string variable name as arguments (note that accessors through variable IDs do not exist through SubProblem):

  • getVariable: returns a reference to a MooseVariableFEBase. Useful when access to the variable finite element solution or shape functions is not needed. Calls SystemBase::getVariable

  • getStandardVariable: returns a reference to a MooseVariable. Useful when the user knows and needs the complete type. Calls SystemBase::getFieldVariable<Real>

  • getVectorVariable: returns a reference to a VectorMooseVariable. Useful when the user knows and needs the complete type. Calls SystemBase::getFieldVariable<RealVectorValue>

  • getScalarVariable: returns a reference to a MooseVariableScalar

Note that the template abstraction available in SystemBase is not available in SubProblem. This is because the accessor methods in SubProblem are pure virtual, i.e. their implementations are made in derived classes which eliminates the choice of a templated accessor method in the base SubProblem class.

Coupleable

Since most interface objects already supply the user with the primary variable, the most common way a user should be accessing Moose variables is through Coupleable methods. The following accessor methods return actual Moose variable objects and take as arguments the variable name and the "component" which is used when the user passes in multiple variables to a single CoupledVar parameter:

  • getFEVar: returns a pointer to a MooseVariableFEBase. Useful when access to the variable finite element solution or shape functions is not needed

  • getVar: returns a pointer to a MooseVariable. Useful when the complete type is needed

  • getVectorVar: returns a pointer to a VectorMooseVariable. Useful when the complete type is needed

When the user/developer wants access to multiple/all coupled variables, they can call the following methods which take no arguments:

  • getCoupledMooseVars: returns all coupled Moose variables, i.e. both single-component MooseVariables and multi-component VectorMooseVariables. Consequently the return type is std::vector<MooseVariableFEBase *>

  • getCoupledStandardMooseVars: returns all coupled single-component MooseVariables as a std::vector<MooseVariable *>

  • getCoupledVectorMooseVars: returns all coupled multi-component VectorMooseVariables as a std::vector<VectorMooseVariable *>

Often times there is no need for the user/developer to access the actual Moose variable object. Instead they require the variable finite element solution or gradient. Some of these methods are exemplified below:

  • coupledValue: takes a variable name (should correspond to a single-component MooseVariable) and returns the finite element solution at the quadrature points (VariableValue)

  • coupledVectorValue: takes a variable name (should correspond to a multi-component VectorMooseVariable) and returns the finite element solution at the quadrature points (VectorVariableValue)

  • coupledGradient: takes a variable name (should correspond to a single-component MooseVariable) and returns the finite element solution gradient at the quadrature points (VariableGradient)

  • coupledCurl: takes a variable name (should correspond to a multi-component VectorMooseVariable) and returns the curl of the finite element solution at the quadrature points (VectorVariableCurl)

Variable functor evaluation

Derived field classes of MooseVariableBase, e.g. derivatives of the class template MooseVariableField<T> inherit from the Moose::Functor. Quadrature-based overloads of the evaluate method are implemented in MooseVariableField<T>. The ElemQpArg and ElemSideQpArg evaluate overloads do true on-the-fly computation of the solution based on the information contained within the argument, e.g. they perform calls to libMesh FE::reinit methods after attaching the quadrature rule provided withing the calling argument. The ElementType overload, however, simply queries methods like adSln(), slnOld(), slnOlder(), adSlnNeighbor(), and slnOldNeighbor(). The success of this latter overload depends on the fact that the variable has already been reinit'd on the requested element or neighbor type. If a user is unsure whether this precondition will be met, then they should call the likely slower but more flexible ElemQpArg overload. For an overview of the different spatial overloads available for functors, please see FaceArg.

Finite-volume-centric evaluate overloads are individually implemented in MooseVariableFE<T> and MooseVariableFV<T> class templates. The finite element "implementations" currently just error out at run-time if called, but these could be non-trivially implemented if on-the-fly evaluation of FE variables coupled into FV physics becomes important. MooseVariableFV<T> implementations of the finite-volume-centric evaluate overloads leverage pre-existing methods like getExtrapolatedBoundaryFaceValue, getInternalFaceValue, and getDirichletBoundaryFaceValue when called with face-like arguments, and getElemValue and getNeighborValue when called with element-like arguments.

Input Parameters

  • arrayFalseTrue to make this variable a array variable regardless of number of components. If 'components' > 1, this will automatically be set to true.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:True to make this variable a array variable regardless of number of components. If 'components' > 1, this will automatically be set to true.

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • components1Number of components for an array variable

    Default:1

    C++ Type:unsigned int

    Controllable:No

    Description:Number of components for an array variable

  • familyLAGRANGESpecifies the family of FE shape functions to use for this variable.

    Default:LAGRANGE

    C++ Type:MooseEnum

    Options:LAGRANGE, MONOMIAL, HERMITE, SCALAR, HIERARCHIC, CLOUGH, XYZ, SZABAB, BERNSTEIN, L2_LAGRANGE, L2_HIERARCHIC, NEDELEC_ONE, LAGRANGE_VEC, MONOMIAL_VEC, RATIONAL_BERNSTEIN, SIDE_HIERARCHIC

    Controllable:No

    Description:Specifies the family of FE shape functions to use for this variable.

  • fvFalseTrue to make this variable a finite volume variable

    Default:False

    C++ Type:bool

    Controllable:No

    Description:True to make this variable a finite volume variable

  • orderFIRSTOrder of the FE shape function to use for this variable (additional orders not listed here are allowed, depending on the family).

    Default:FIRST

    C++ Type:MooseEnum

    Options:CONSTANT, FIRST, SECOND, THIRD, FOURTH, FIFTH, SIXTH, SEVENTH, EIGHTH, NINTH, TENTH, ELEVENTH, TWELFTH, THIRTEENTH, FOURTEENTH, FIFTEENTH, SIXTEENTH, SEVENTEENTH, EIGHTTEENTH, NINETEENTH, TWENTIETH, TWENTYFIRST, TWENTYSECOND, TWENTYTHIRD, TWENTYFOURTH, TWENTYFIFTH, TWENTYSIXTH, TWENTYSEVENTH, TWENTYEIGHTH, TWENTYNINTH, THIRTIETH, THIRTYFIRST, THIRTYSECOND, THIRTYTHIRD, THIRTYFOURTH, THIRTYFIFTH, THIRTYSIXTH, THIRTYSEVENTH, THIRTYEIGHTH, THIRTYNINTH, FORTIETH, FORTYFIRST, FORTYSECOND, FORTYTHIRD

    Controllable:No

    Description:Order of the FE shape function to use for this variable (additional orders not listed here are allowed, depending on the family).

  • use_dualFalseTrue to use dual basis for Lagrange multipliers

    Default:False

    C++ Type:bool

    Controllable:No

    Description:True to use dual basis for Lagrange multipliers

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • eigenFalseTrue to make this variable an eigen variable

    Default:False

    C++ Type:bool

    Controllable:No

    Description:True to make this variable an eigen variable

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Set the enabled status of the MooseObject.

  • outputsVector of output names were you would like to restrict the output of variables(s) associated with this object

    C++ Type:std::vector<OutputName>

    Controllable:No

    Description:Vector of output names were you would like to restrict the output of variables(s) associated with this object

  • scalingSpecifies a scaling factor to apply to this variable

    C++ Type:std::vector<double>

    Controllable:No

    Description:Specifies a scaling factor to apply to this variable

Advanced Parameters